


Beside for getting those files, you need the Unity editor if you want to use the Unity profiler : You will need to replace some of KSP files by those provided in the Unity editor. Modifying KSP for profiling/debugging Downloading the Unity editor I encourage you to leave a comment if you have additional information / experience. This guide has limited details about those scenarios. However, it is theoretically possible to make all that work under MacOS or Linux, either with the Rider IDE or Visual Studio for Mac. This guide is extensively tested for a Windows / Visual Studio scenario.

Using the Unity editor profiling tools, which include great tools to measure and analyze CPU/GPU usage and memory allocations.Both Visual Studio (including VS for Mac) and JetBrains Rider support debugging Unity games, and by extension KSP plugins. In IDE debugging of KSP plugins by using breakpoints, inspecting runtime variables, doing step-by-step execution, etc.It covers modifying a KSP installation to allow : Since there are five valid ways to split s, the answer is 5.This guide applies only to KSP 1.8 and latter. If a = "xzx", b = "z" and c = "x", then all a + b = "xzxz", b + c = "zx" and c + a = xxzx are different. If a = "xz", b = "xz" and c = "x", then all a + b = "xzxz", b + c = "xzx" and c + a = xxz are different. If a = "xz", b = "x" and c = "zx", then a + b = b + c = "xzx". If a = "x", b = "zxz" and c = "x", then all a + b = "xzxz", b + c = "zxzx" and c + a = xx are different. If a = "x", b = "zx" and c = "zx", then all a + b = "xzx", b + c = "zxzx" and c + a = zxx are different.

Given a string s, task is to count the number of ways of splitting s into three non-empty parts a, b and c in such a way that a + b, b + c and c + a are all different strings.įor s = "xzxzx", the output should be countWaysToSplit(s) = 5.Ĭonsider all the ways to split s into three non-empty parts: If a = "x", b = "z" and c = "xzx", then all a + b = "xz", b + c = "zxzx" and c + a = xzxx are different.
